Progress Log – Black holes
I spent part of my weekend designing and implementing the first powerup. I had a loose idea of how it would work beforehand, but I took some time to reevaluate how it should function in the game.
Players will be able to drop this powerup like a Mario Kart banana, and then when it is active, players who get too close to it will get sucked in like a black hole and destroyed when they reach the center.
After a little bit of work, I modified the effect to change colour depending on the player it belongs to; and to also apply to bullets.
As you can see, it’s still not finished. The player will die when it gets too close to the center, but the suction is not implemented yet. There’s still quite a lot left to do to get it working as intended, but what’s there now is a good start. 🙂