I’ve been playing a lot of Spelunky 2 since it came out in September. I’m also a fan of house rules in games, and self-imposed methods of play.
I wanted an excuse to stop playing “to win” so much, and start engaging with all of the small systemic corners of the game that I don’t see so often. As an example: I think the camera is a really cool item that has some fun interactions, but I never use it because it’s just not high on my personal list of priority items for winning the game.
So my playful solution to this was to create a Twitter bot that generates unusual Spelunky challenges that are designed to take me out of my comfort zone. It’s running now and it’s called Spelunky Dare.
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